Category: blog

Smart youth work, green screen and slippers.

SomeCamp EU is a training event for youth workers and people active in the youth field, organized by ENTK – the Estonian Youth Work Center, and Verke, in Tallin, Estonia to discuss and share the concept of smart youth work. Set at the Club of Different Rooms, in the hipster gentrified urban regeneration district of…

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Videogame-based learning on tour

In the last weeks, I was invited to host two workshops about videogame-based learning. The first one was in Pisa, inside the Italian Internet Festival, and the second in Lucca, inside Lucca Comics & Games, the biggest “nerd culture” gathering in Italy (300.000+ people in four days) and one of the biggest in Europe. Obviously,…

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Minecraft in education: 10 engaging activities for your kids

Minecraft is still a very successful game after almost 10 years, and this alone is already enough to consider it worthy to be used as a tool for engaging kids in many possible activities. Moreover, Minecraft is so relevant as an education tool, that that was precisely the reason why Microsoft acquired it in 2016,…

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Convergence culture, Umberto Eco and Star Wars :)

Convergence culture is the key-concept explored by Henry Jenkins in his crucial book dating back to 2006. Jenkins finally helped a lot to explain why popular culture (as in comics, fan fictions, blockbuster movies etc… and videogames, of course) is having such an impact in shaping our general attitude everyday, and how this impact could be used in a positive,…

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Streaming videogames are in da house!

I have seen the future of videogames, and it’s streaming 😀 There has been a lot of buzz online about it lately, after the announcement of Google game-streaming service Stadia. Among the other big players, Apple still seems to be out of the games 😀 as the announced Apple Arcade service will be open since…

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Notre Dame of the Assassin’s Creed

Notre Dame could be rebuilt using 3d mappings from videogames – meanwhile gamers worldwide pay tribute posting Assassin’s Creed Unity Notre Dame screenshots.
Art, landscape and videogames have just started working together.

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HOP Online learning: I am on podcast again!

HOP Online Learning is a platform created by the European SALTO Eastern Europe and Caucasus Resource Center. HOP is all about online learning, e-learning and the likes of it: they promote online learning in many different ways and are very active in spreading news and insight on new ways and trends in learning. HOP has…

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Bandersnatch: a real storytelling revolution?

I had just finished to write a post in the Italian section of the blog, about the interactive cartoon Minecraft: story mode on Netflix, and the streaming platform started promoting nothing less than a Black Mirror interactive episode: Bandersnatch. Even without spoiling anything – but how to spoil something which has so many possible stories…

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Empowered to empower: a Tool Fair Talk… and more

The European tool fair was created 12 years ago already by Salto Youth Euromed and Good Practices resource centre, as a chance for exchanging Learning Tools and practices and reflecting together on the potential of non formal education. It generated a lot of documents, publications, materials, tools and reflections, later collected in the Educational Tools…

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Future forecast: digital youth work

Fortune tellers –  or future tellers, even worse, always struggle with that question: how everything will look like in some years? I wrote an article for issue #26 of Coyote magazine, starting exactly from here, and talking digital youth work. Coyote is the webzine of the Youth Partnership between EU and Council of Europe (which, despite the name, is…

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Retro computing is not retro

Retro as I was 11, maybe 12, at the time. It was Italy in the glittering 80’s. Maybe it was for a long and suffered adolescence about to come, but the worst decade ever in my life, I swear — except for computers. retro. Italy had just won its first soccer world cup in 50 years, a…

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VR : virtual reality in a cardboard box

VR [as in Virtual Reality] is the new big thing, they say. Honestly, the idea of a 3D computer-generated reality has been a key aspect of cyberpunk culture, back in the 80s, and Wikipedia says the concept could even date back to the works of Artaud in 1930s. Anyway, the real attempt to get a…

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Digital Youth Work: Dig-it Up!

Digital Youth Work: Dig-It up! is the booklet I wrote together with Joanna Wronska and Raphaela Blassnig in 2017. It tells what we discovered, studied and learnt during two editions of our training course aimed at youth workers / educators / etc which is actually called Dig-It Up! – inside you can find the training course’s programme,…

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Digital YouthWork Sessions podcast n. 1 – it’s me!

I am very honored and grateful to have been interviewed in the first episode of Digital YouthWork Sessions podcast, hosted by my friend Juha Kiviniemi from Verke – I wrote about them here already! We spent 45 minutes chatting about what is digital youth work, how to do it properly, how to improve it, etc etc –…

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Christmas tech gifts for kids? 5 tips, tested for you

Gifts, gifts … 10 days to Christmas, are you ready? Have you already bought everything? Or have not you even thought about it yet? 🙂 At this point the children will have already written their letters to Father Christmas, and parents will already be grappling with boxes of Lego or other stuff, to be hidden…

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