Tag: games

Videogames, interactive digital spaces, education and participation

We’re talking about videogames again: I’ve posted this content in the Italian section of the blog already – but it’s time to share an English version as well. This time I want to share with you something that has occupied me and my compañeros from The Good, The Bad, and The Ugly for several months,…

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Online interaction: online youth work tools and tips / 3

More online interaction: games and videogames in online activities with youth

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Retro computing is not retro

Retro as I was 11, maybe 12, at the time. It was Italy in the glittering 80’s. Maybe it was for a long and suffered adolescence about to come, but the worst decade ever in my life, I swear — except for computers. retro. Italy had just won its first soccer world cup in 50 years, a…

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eSports – videogames at the Olympics and more

Will eSports go to the Olympics? Apparently the Olympic Committee is thinking about it, and mentioned it in a recent statement . As foreseeable, such news sparked a mountain of reactions from commentators of a certain level , many of whom, as usual, speak of topics they do not know at all. So I thought…

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InternetFestival : videogame – based learning – #IF2017

InternetFestival is a very serious thing, probably the most serious in Italy about network-related topics and trends. Yet 😀 the organization contacted me and my partner-in-crime Carmine , involving us in the T-Tour section, a series of public workshops during the festival. Apart from joking, the InternetFestival machine contacted us at the end of June to…

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Videogames are more relevant than ever

Video games are really more relevant than ever. I am reading a very interesting Engadget article with this title, during a break in an international conference I am attending in Bologna, about open badges. it’s a system to grant open recognition and assessment of every kind of learning, clearly and directly inspired by videogames achievements’ systems.…

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Defining digital youth work European conference – #DDYW – in Oulu, Finland

I spent a few days for #DDYW in Oulu, Finland, in what looked like a paradise to me. Not for the amazing nature, for the peaceful silence, for the birch trees on the sea shores, for the bright light of the North still shining and struggling with Autumn coming (and yes, winter is coming as…

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Technology “with a soul”: games and education

Technology with a soul? Whatever this might mean for you, It’s a trend that I noticed, and I see it growing – I realized it especially after my two latest jobs as a trainer, in two very different contexts. I just came home from a residential seminar of 10 days on storytelling and education in Czech Republic, followed by a week on digital creativity…

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PokemonGO and augmented or decreased education?

PokemonGO , the game based on despicable manga monsters from a few years ago, is definitely the talk of the town during this period. And rightly so: I saw unsuspected graduates falling prey to their most unabashed nerd instincts, getting the app weeks before its release in Italy, to chase Pikachu and friends everywhere, spotting them trough…

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